Monday, March 13, 2006

Particles and Rendering expense - note on shortcuts

An interesting tip from the VIRTOOLS manual - some cards have difficulty rendering textures on particles that are not perfect squares. Using Particle size values about 100 and having many emitters is expensive.

Regarding shortcuts - this is the method to send data between BBs. You right click, create a square with an arrow, then copy paste and link to the appropriate input.